PROJECT SPECIFICATIONS

Tactix is a hybrid-casual RTS drafting and auto-battler game. Draft your custom army squad of knights, archers, and heavy units in real time, place them strategically on a battle grid, and dominate opponents in fast-paced matches.

GAME ENGINEUnity 6000.0.68f1 LTS (URP)
TARGET PLATFORMS3D, Action, Strategy
GENREGame
ART STYLEStylized 3D, Neon Glow, Minimalist
DURATION3 Months
PROJECT ENGAGEMENTFull Cycle Development

TECHNOLOGIES & ARCHITECTURE

C#Unity 3D EngineAI Auto-Combat PathfindingDynamic Drafting Deck EnginePlayFab BackendMultiplayer Server NetcodeAdmob SDKUnity Ads SDKUnity AnalyticsIn App Purchase SDK

Tactix: think. draft. dominate.

Combining card drafting mechanics with grid-based tactical placement, Tactix requires players to evaluate enemy unit synergies, plan counter-drafts, and manage energy reserves.

Engineered with smart AI unit pathfinding and GPU-instanced unit rendering, Tactix executes large-scale tactical battles without performance bottlenecks.

Card Drafting

Real-time card drafting mechanic with dynamic card options and comeback balancing.

Grid Placement

Grid-based tactical placement system with automatic battle execution.

AI Combat

Smart AI unit pathfinding and attack priority state machine controllers.

Problem & Solution

Auto-battler games require rendering dozens of active units moving, attacking, and casting effects simultaneously. We optimized unit execution by replacing complex Update loops with a centralized combat coordinator system.

TECHNICAL R&D

Architectural Challenges & Engineered Solutions

How our team bypassed complex bottlenecks to achieve smooth frame execution and frictionless player retention.

THE CHALLENGE

Performance Stutters during Round Rebuilding

Instantiating and initializing a large number of stylized 3D units, loading their assets, and binding skin weights on the same frame caused severe CPU spikes (up to 560ms), creating visible micro-freezes every time the board rebuilt between rounds.

CUBESTAX SOLUTION

Custom Architecture Implementation

Built a decoupled Model-View-Controller architecture with cached transform loops and compressed mesh streams to eliminate CPU bottlenecking.

THE CHALLENGE

Memory Bloat & Garbage Collection Hitches

Frequent instantiation and destruction of units, projectiles, and particle VFX led to high memory allocation overhead, triggering automatic Garbage Collection sweeps that caused gameplay hitches during active combat.

CUBESTAX SOLUTION

Custom Architecture Implementation

Engineered responsive input managers and a custom asset loading pipeline that keeps startup loading times under 3 seconds.

CORE CAPABILITIES

Key Features & Highlights

Engineered gameplay mechanics and custom technical pipelines powering Tactix: think. draft. dominate..

Real-time card drafting

Grid-based placement

Smart AI unit pathfinding

GPU instanced unit rendering

ENGINEERING BENCHMARKS

Measurable Performance & Delivery Results

Every production title at CubeStaX undergoes strict frame profiling, memory optimization, and compliance testing.

60 FPS

Locked Performance

95%+

Frame Setup Spike Reduction

Zero

GC Allocations in Battle

100%

Asset Stream Automation

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