Fluxy is a visually captivating 2D aquatic arcade runner where players guide a sea creature through deep underwater caverns filled with moving sea mines, coral reefs, and fluid current forces.
Featuring fluid drag physics and intuitive tap-and-swim controls, players collect glowing pearls to unlock new aquatic skins while competing on real-time global leaderboards.
Built on Unity 6 with robust PlayFab cloud save support, Fluxy allows players to seamlessly convert guest profiles into registered accounts without losing unlocked skins or leaderboard rankings.
Highly tuned underwater floatiness controls utilizing Rigidbody2D with impulse forces.
Seamless transition from guest profiles to email registrations keeping progression safe.
Automated score rotation generating UTC weekly tournament sheets dynamically.
How our team bypassed complex bottlenecks to achieve smooth frame execution and frictionless player retention.
Letting players start playing immediately as a guest and converting them to a registered email account later without losing their progress (clams collected, high scores) requires robust state linking on the backend.
Built a decoupled Model-View-Controller architecture with cached transform loops and compressed mesh streams to eliminate CPU bottlenecking.
Crafting a 2D floaty movement feel that simulates being underwater (using physics forces) while remaining tight and responsive to sudden player taps.
Engineered responsive input managers and a custom asset loading pipeline that keeps startup loading times under 3 seconds.
Engineered gameplay mechanics and custom technical pipelines powering Fluxy.
Every production title at CubeStaX undergoes strict frame profiling, memory optimization, and compliance testing.
Locked Performance
Data Loss Upgrades
Automated Tournaments
Lightweight 2D Pipeline




