Jurassic Letters is an educational spelling and alphabet game for children set in the prehistoric Jurassic era. Players help baby dinosaurs hatch by spelling words, tracing letters, and collecting fossil eggs.

The project was commissioned to fill a gap in high-end responsive games that run smoothly on modern hardware without massive download overheads.


Maintaining visual quality while keeping CPU/GPU thermal impact minimal across multiple target configurations.
Ensuring inputs, UI rendering, and user save games sync instantaneously across different OS platforms.
We built a clean decoupled architecture based on the Model-View-Controller pattern, ensuring game logic is isolated from UI and rendering code.
Engineered responsive input managers and a custom asset loading pipeline that keeps startup loading times under 3 seconds.
Integrated cloud services using Supabase and PlayFab to handle user profiles, secure purchases, and dynamic content feeds.
Applied custom asset compression, vertex lighting shaders, and object pooling to keep CPU/GPU cycle usage minimal.
Utilized asynchronous API calls and background sockets to ensure network lag does not freeze the gameplay flow.
Created highly optimized 3D/2D visual assets designed to keep system memory usage minimal without losing premium style.
Conducted automated sanity test scripts on local cloud device farms to check rendering consistency.
Assisted in store listings, rating setups, compliance reviews, and final global publishing passes.


Structured milestone sprints from core game loop validation to production-ready multi-platform release.
Aligning on goals, technical dependencies, and target device specifications.
Creating grey-box builds to test playability, inputs, and frame rate viability.
Integrating high-resolution graphic models, core mechanics, and backend sync.
Rigorous bug-hunting sessions, profile optimizations, and final compliance checks.
+43% Smoothness
-66% Space Saved