PandaJump: Helix Tower challenges players to guide a bouncing character down a series of rotating vertical platforms. Players must rotate the tower in real-time to navigate the ball safely through gaps, trigger satisfying combo drops that smash platforms, and avoid hitting colored hazard zones. The game features both handcrafted levels and endless test modes to keep players engaged in a continuous loop of high-score chasing.

The project was commissioned to deliver a lightweight hyper-casual template featuring zero-lag input and seamless cloud leaderboards.


Simulating real-time fracturing on dozens of pieces simultaneously with MeshColliders caused severe CPU bottlenecks and frame drops on mid-tier mobile hardware.
Traditional signup forms cause high player drop-off in casual titles, yet persistent global leaderboards were required across game sessions.
Mobile ad SDK takeovers can desynchronize Unity update loops, time scales, and audio channels if state transitions are unmanaged.
Tween Fracture Pipeline: Engineered lightweight vector impulses and DOTween scaling reductions (`DOScale(Vector3.zero)`), completely bypassing continuous physics simulation loops while retaining high-impact visual feedback.
Silent PlayFab Sync: Integrated background authentication using hardware device identifiers with PlayFab, automatically syncing player scores and leaderboards with zero onboarding friction.
State-Pausing Ad Handlers: Implemented an event-driven ad manager that freezes gameplay time-scales and audio registers during ad sessions, resuming state flawlessly upon callback completion.
Low-Poly Fracture Shaders: Modeled stylized cartoon platform fragments utilizing vertex coloring and custom scale controllers for lightweight fracturing visual feedback.


Structured milestone sprints from core game loop validation to production-ready multi-platform release.
Established rotating tower input controls, bouncing ball physics, and collision-based sector detection (safe sectors vs. hazard error zones).
Integrated animated characters, particle systems (confetti, impacts), and chunk scattering scripts to make platform-shattering feel responsive and satisfying.
Added PlayFab SDK for silent sign-ins and leaderboard storage, alongside Google Mobile Ads SDK for banner, interstitial, and rewarded ad inventory.
Tween-based fracture physics
PlayFab Device ID signup flow
Robust ad event listeners